Ahead of Marvel’s Wolverine’s September 15 PS5 release, PlayStation interviewed members of Insomniac’s creative leadership. The discussion covers the hero’s design, supporting cast, settings and the decisions behind adapting Logan for an interactive story.
The developers describe a process shaped by the differences between Wolverine and the studio’s Spider-Man characters. That distinction influenced the experience from its early stages. The original interview includes perspectives from the game’s creative, narrative, art and animation teams, offering a behind-the-scenes account of the adaptation.
From the original reportThis news brief summarizes an official PlayStation Blog announcement published on Sep 14, 2026. Dates and availability reflect that report.
Read the full story on PlayStation Blog ↗
Read the full story on PlayStation Blog ↗




